Monday 9 November 2015

First time using Quixel



So I decided to take a break from 3ds MAX and open up quixel suite and learn some of the tools.




I started by drawing an ellipses using the marquee tool and converting it to a normal. 



Once the ellipses is converted to a normal options like size, depth, contrast, etc appear in the box.




Next I started messing around with the size, depth, and contrast options. 


The next tab contains bevel options for the normal you've created, You can use these to achieve the desired effect.


The following tab contains slant options which well either make the normal slant up or down.


This next tab I find one of the most interesting, it's called curve and it contains all kinds of funky effects you can add to the normal for some fast and interesting detail 




By clicking the toggle sculpt mode button you are able to click about the normal and add duplicates of the brush you have created  


I played around for a couple minutes and created this normal. A panel of some kind. 


I created a quick metal diffuse and made a material within UE4 using and added the material to a simple 2 tri plane. I can see the usefulness of this software and am looking forward to learning more about it and practicing further. It will definitely come in handy when creating hard surface props that are low on polys but high on normal detail.  


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